Category: Interaction

Instructions for Kinect Lighting Draw v1.5

Features: 1.   Support to enable the second screen to display the interactive effect in full screen. 2.   The brightness of the line is adjustable. 3.   Backgrounds can be recolored to simulate lighting effects. 4.   True 3D painting capability. 5.   Supports post-adjustment of drawing posture to facilitate photography. Interface functions: 1.   First, Let’s look at the parameters in the left column. The Demon Screen option will display your drawing in full screen on the               second screen. There are two color mode, one is the fixed color mode, and the other is the rainbow mode. When ... Read more

Instructions for Kinect2LASER 2.2

Features: 1.   Video output to Laser. 2.   The outline of human body output to laser(use Kinect2.0). 3.   Laser hand painting(use Kinect2.0). 4.   Support Beyond and mutiple kinds of DACs(LaserOS,Helios,Etherdream.) Interface functions: 1.   Title Bar. You can click and drag the title bar to move the window. This save button is used to save the relevant parameter               settings, and the button on the right can switch between Video and Settings, the parameter panel on the left side of the preview         window is switched here.Then there is the FPS. Make sure that when ... Read more

Introduction of LightingTracker 3.0

Hardware: 1.  Base station. Each system can be configured with 16 base stations at most.(The parameters of VIVE’s base station:Pan: 150º, Tilte: 110º, Max distance: 6m), (The parameters of Valve’s base station:Pan:160º, Tilte: 115º, Max distance: 7m). 2.   Tracker. These images below shows three different trackers: vive tracker的2.0,3.0 and tundra tracker. The shape is obvious,               the tundra tracker is the most compact, of course, the battery life has reached more than 7 hours or even longer. Of course,                 the supply of this product is relatively tight, and ... Read more